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https://github.com/whoisclebs/lodash.git
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@@ -90,16 +90,32 @@ $(document).ready(function() {
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_.delay(function(){ ok(deferred, "deferred the function"); start(); }, 50);
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});
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asyncTest("functions: throttle", 1, function() {
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asyncTest("functions: throttle", 2, function() {
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var counter = 0;
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var incr = function(){ counter++; };
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var throttledIncr = _.throttle(incr, 100);
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throttledIncr(); throttledIncr(); throttledIncr();
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setTimeout(throttledIncr, 70);
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setTimeout(throttledIncr, 120);
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setTimeout(throttledIncr, 140);
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setTimeout(throttledIncr, 190);
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setTimeout(throttledIncr, 220);
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setTimeout(throttledIncr, 240);
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_.delay(function(){ ok(counter == 3, "incr was throttled"); start(); }, 400);
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_.delay(function(){ ok(counter == 1, "incr was called immediately"); }, 30);
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_.delay(function(){ ok(counter == 4, "incr was throttled"); start(); }, 400);
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});
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asyncTest("functions: throttle arguments", 2, function() {
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var value = 0;
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var update = function(val){ value = val; };
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var throttledUpdate = _.throttle(update, 100);
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throttledUpdate(1); throttledUpdate(2); throttledUpdate(3);
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setTimeout(function(){ throttledUpdate(4); }, 120);
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setTimeout(function(){ throttledUpdate(5); }, 140);
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setTimeout(function(){ throttledUpdate(6); }, 260);
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setTimeout(function(){ throttledUpdate(7); }, 270);
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_.delay(function(){ ok(value == 1, "updated to latest value"); }, 40);
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_.delay(function(){ ok(value == 7, "updated to latest value"); start(); }, 400);
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});
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asyncTest("functions: debounce", 1, function() {
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@@ -520,8 +520,29 @@
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return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
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};
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// Internal function used to implement `_.throttle` and `_.debounce`.
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var limit = function(func, wait, debounce) {
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// Returns a function, that, when invoked, will only be triggered at most once
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// during a given window of time.
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_.throttle = function(func, wait) {
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var timeout, context, args, throttling, finishThrottle;
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finishThrottle = _.debounce(function(){ throttling = false; }, wait);
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return function() {
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context = this; args = arguments;
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var throttler = function() {
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timeout = null;
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func.apply(context, args);
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finishThrottle();
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};
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if (!timeout) timeout = setTimeout(throttler, wait);
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if (!throttling) func.apply(context, args);
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if (finishThrottle) finishThrottle();
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throttling = true;
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};
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};
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// Returns a function, that, as long as it continues to be invoked, will not
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// be triggered. The function will be called after it stops being called for
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// N milliseconds.
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_.debounce = function(func, wait) {
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var timeout;
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return function() {
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var context = this, args = arguments;
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@@ -529,24 +550,11 @@
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timeout = null;
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func.apply(context, args);
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};
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if (debounce) clearTimeout(timeout);
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if (debounce || !timeout) timeout = setTimeout(throttler, wait);
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clearTimeout(timeout);
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timeout = setTimeout(throttler, wait);
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};
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};
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// Returns a function, that, when invoked, will only be triggered at most once
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// during a given window of time.
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_.throttle = function(func, wait) {
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return limit(func, wait, false);
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};
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// Returns a function, that, as long as it continues to be invoked, will not
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// be triggered. The function will be called after it stops being called for
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// N milliseconds.
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_.debounce = function(func, wait) {
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return limit(func, wait, true);
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};
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// Returns a function that will be executed at most one time, no matter how
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// often you call it. Useful for lazy initialization.
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_.once = function(func) {
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