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Fixes #437 -- add an 'immediate' parameter to _.debounce.
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@@ -146,6 +146,20 @@ $(document).ready(function() {
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_.delay(function(){ ok(counter == 1, "incr was debounced"); start(); }, 220);
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});
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asyncTest("functions: debounce asap", 2, function() {
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var counter = 0;
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var incr = function(){ counter++; };
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var debouncedIncr = _.debounce(incr, 50, true);
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debouncedIncr(); debouncedIncr(); debouncedIncr();
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equal(counter, 1, 'incr was called immediately');
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setTimeout(debouncedIncr, 30);
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setTimeout(debouncedIncr, 60);
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setTimeout(debouncedIncr, 90);
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setTimeout(debouncedIncr, 120);
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setTimeout(debouncedIncr, 150);
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_.delay(function(){ equal(counter, 1, "incr was debounced"); start(); }, 220);
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});
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test("functions: once", function() {
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var num = 0;
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var increment = _.once(function(){ num++; });
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@@ -548,15 +548,17 @@
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// Returns a function, that, as long as it continues to be invoked, will not
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// be triggered. The function will be called after it stops being called for
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// N milliseconds.
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_.debounce = function(func, wait) {
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// N milliseconds. If `immediate` is passed, trigger the function on the
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// leading edge, instead of the trailing.
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_.debounce = function(func, wait, immediate) {
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var timeout;
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return function() {
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var context = this, args = arguments;
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var later = function() {
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timeout = null;
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func.apply(context, args);
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if (!immediate) func.apply(context, args);
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};
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if (immediate && !timeout) func.apply(context, args);
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clearTimeout(timeout);
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timeout = setTimeout(later, wait);
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};
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