From c770eab3e334e0983b0b9cc3c113b598221559b1 Mon Sep 17 00:00:00 2001 From: John-David Dalton Date: Thu, 13 Mar 2014 00:03:45 -0700 Subject: [PATCH] Move `_.range` to the Utilities category. --- lodash.js | 111 +++++++++++++++++++++++++++--------------------------- 1 file changed, 56 insertions(+), 55 deletions(-) diff --git a/lodash.js b/lodash.js index 1050fe584..dbb56c654 100644 --- a/lodash.js +++ b/lodash.js @@ -2833,61 +2833,6 @@ return array; } - /** - * Creates an array of numbers (positive and/or negative) progressing from - * `start` up to but not including `end`. If `start` is less than `stop` a - * zero-length range is created unless a negative `step` is specified. - * - * @static - * @memberOf _ - * @category Arrays - * @param {number} [start=0] The start of the range. - * @param {number} end The end of the range. - * @param {number} [step=1] The value to increment or decrement by. - * @returns {Array} Returns the new array of numbers. - * @example - * - * _.range(4); - * // => [0, 1, 2, 3] - * - * _.range(1, 5); - * // => [1, 2, 3, 4] - * - * _.range(0, 20, 5); - * // => [0, 5, 10, 15] - * - * _.range(0, -4, -1); - * // => [0, -1, -2, -3] - * - * _.range(1, 4, 0); - * // => [1, 1, 1] - * - * _.range(0); - * // => [] - */ - function range(start, end, step) { - start = +start || 0; - step = step == null ? 1 : (+step || 0); - - if (end == null) { - end = start; - start = 0; - } else { - end = +end || 0; - } - // use `Array(length)` so engines like Chakra and V8 avoid slower modes - // http://youtu.be/XAqIpGU8ZZk#t=17m25s - var index = -1, - length = nativeMax(0, ceil((end - start) / (step || 1))), - result = Array(length); - - while (++index < length) { - result[index] = start; - start += step; - } - return result; - } - /** * Removes all elements from an array that the predicate returns truthy for * and returns an array of removed elements. The predicate is bound to `thisArg` @@ -8019,6 +7964,62 @@ return baseRandom(min, max); } + + /** + * Creates an array of numbers (positive and/or negative) progressing from + * `start` up to but not including `end`. If `start` is less than `stop` a + * zero-length range is created unless a negative `step` is specified. + * + * @static + * @memberOf _ + * @category Utilities + * @param {number} [start=0] The start of the range. + * @param {number} end The end of the range. + * @param {number} [step=1] The value to increment or decrement by. + * @returns {Array} Returns the new array of numbers. + * @example + * + * _.range(4); + * // => [0, 1, 2, 3] + * + * _.range(1, 5); + * // => [1, 2, 3, 4] + * + * _.range(0, 20, 5); + * // => [0, 5, 10, 15] + * + * _.range(0, -4, -1); + * // => [0, -1, -2, -3] + * + * _.range(1, 4, 0); + * // => [1, 1, 1] + * + * _.range(0); + * // => [] + */ + function range(start, end, step) { + start = +start || 0; + step = step == null ? 1 : (+step || 0); + + if (end == null) { + end = start; + start = 0; + } else { + end = +end || 0; + } + // use `Array(length)` so engines like Chakra and V8 avoid slower modes + // http://youtu.be/XAqIpGU8ZZk#t=17m25s + var index = -1, + length = nativeMax(0, ceil((end - start) / (step || 1))), + result = Array(length); + + while (++index < length) { + result[index] = start; + start += step; + } + return result; + } + /** * Resolves the value of property `key` on `object`. If `key` is a function * it will be invoked with the `this` binding of `object` and its result