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Bump to v4.1.4.
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@@ -1,4 +1,4 @@
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# lodash.tostring v4.1.3
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# lodash.tostring v4.1.4
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The [lodash](https://lodash.com/) method `_.toString` exported as a [Node.js](https://nodejs.org/) module.
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@@ -15,4 +15,4 @@ In Node.js:
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var toString = require('lodash.tostring');
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```
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See the [documentation](https://lodash.com/docs#toString) or [package source](https://github.com/lodash/lodash/blob/4.1.3-npm-packages/lodash.tostring) for more details.
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See the [documentation](https://lodash.com/docs#toString) or [package source](https://github.com/lodash/lodash/blob/4.1.4-npm-packages/lodash.tostring) for more details.
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@@ -13,61 +13,21 @@ var INFINITY = 1 / 0;
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/** `Object#toString` result references. */
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var symbolTag = '[object Symbol]';
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/** Used to determine if values are of the language type `Object`. */
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var objectTypes = {
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'function': true,
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'object': true
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};
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/** Detect free variable `exports`. */
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var freeExports = (objectTypes[typeof exports] && exports && !exports.nodeType)
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? exports
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: undefined;
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/** Detect free variable `module`. */
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var freeModule = (objectTypes[typeof module] && module && !module.nodeType)
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? module
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: undefined;
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/** Detect free variable `global` from Node.js. */
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var freeGlobal = checkGlobal(freeExports && freeModule && typeof global == 'object' && global);
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var freeGlobal = typeof global == 'object' && global && global.Object === Object && global;
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/** Detect free variable `self`. */
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var freeSelf = checkGlobal(objectTypes[typeof self] && self);
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var freeSelf = typeof self == 'object' && self && self.Object === Object && self;
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/** Detect free variable `window`. */
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var freeWindow = checkGlobal(objectTypes[typeof window] && window);
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/** Detect `this` as the global object. */
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var thisGlobal = checkGlobal(objectTypes[typeof this] && this);
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/**
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* Used as a reference to the global object.
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*
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* The `this` value is used if it's the global object to avoid Greasemonkey's
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* restricted `window` object, otherwise the `window` object is used.
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*/
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var root = freeGlobal ||
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((freeWindow !== (thisGlobal && thisGlobal.window)) && freeWindow) ||
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freeSelf || thisGlobal || Function('return this')();
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/**
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* Checks if `value` is a global object.
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*
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* @private
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* @param {*} value The value to check.
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* @returns {null|Object} Returns `value` if it's a global object, else `null`.
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*/
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function checkGlobal(value) {
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return (value && value.Object === Object) ? value : null;
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}
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/** Used as a reference to the global object. */
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var root = freeGlobal || freeSelf || Function('return this')();
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/** Used for built-in method references. */
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var objectProto = Object.prototype;
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/**
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* Used to resolve the
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* [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring)
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* [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)
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* of values.
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*/
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var objectToString = objectProto.toString;
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@@ -135,8 +95,7 @@ function isObjectLike(value) {
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* @since 4.0.0
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* @category Lang
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* @param {*} value The value to check.
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* @returns {boolean} Returns `true` if `value` is correctly classified,
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* else `false`.
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* @returns {boolean} Returns `true` if `value` is a symbol, else `false`.
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* @example
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*
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* _.isSymbol(Symbol.iterator);
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@@ -1,6 +1,6 @@
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{
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"name": "lodash.tostring",
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"version": "4.1.3",
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"version": "4.1.4",
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"description": "The lodash method `_.toString` exported as a module.",
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"homepage": "https://lodash.com/",
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"icon": "https://lodash.com/icon.svg",
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