Bump to v4.1.1.

This commit is contained in:
John-David Dalton
2016-02-02 23:12:34 -08:00
parent dcf84f0e62
commit afaae9f972
588 changed files with 4999 additions and 11596 deletions

View File

@@ -1,5 +1,5 @@
/**
* lodash 4.1.0 (Custom Build) <https://lodash.com/>
* lodash 4.1.1 (Custom Build) <https://lodash.com/>
* Build: `lodash modularize exports="npm" -o ./`
* Copyright 2012-2016 The Dojo Foundation <http://dojofoundation.org/>
* Based on Underscore.js 1.8.3 <http://underscorejs.org/LICENSE>
@@ -7,7 +7,7 @@
* Available under MIT license <https://lodash.com/license>
*/
var repeat = require('lodash.repeat'),
root = require('lodash._root');
toString = require('lodash.tostring');
/** Used as references for various `Number` constants. */
var INFINITY = 1 / 0,
@@ -16,8 +16,7 @@ var INFINITY = 1 / 0,
/** `Object#toString` result references. */
var funcTag = '[object Function]',
genTag = '[object GeneratorFunction]',
symbolTag = '[object Symbol]';
genTag = '[object GeneratorFunction]';
/** Used to match leading and trailing whitespace. */
var reTrim = /^\s+|\s+$/g;
@@ -101,16 +100,9 @@ var objectProto = Object.prototype;
*/
var objectToString = objectProto.toString;
/** Built-in value references. */
var Symbol = root.Symbol;
/* Built-in method references for those with the same name as other `lodash` methods. */
var nativeCeil = Math.ceil;
/** Used to convert symbols to primitives and strings. */
var symbolProto = Symbol ? Symbol.prototype : undefined,
symbolToString = Symbol ? symbolProto.toString : undefined;
/**
* Creates the padding for `string` based on `length`. The `chars` string
* is truncated if the number of characters exceeds `length`.
@@ -189,54 +181,6 @@ function isObject(value) {
return !!value && (type == 'object' || type == 'function');
}
/**
* Checks if `value` is object-like. A value is object-like if it's not `null`
* and has a `typeof` result of "object".
*
* @static
* @memberOf _
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is object-like, else `false`.
* @example
*
* _.isObjectLike({});
* // => true
*
* _.isObjectLike([1, 2, 3]);
* // => true
*
* _.isObjectLike(_.noop);
* // => false
*
* _.isObjectLike(null);
* // => false
*/
function isObjectLike(value) {
return !!value && typeof value == 'object';
}
/**
* Checks if `value` is classified as a `Symbol` primitive or object.
*
* @static
* @memberOf _
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.
* @example
*
* _.isSymbol(Symbol.iterator);
* // => true
*
* _.isSymbol('abc');
* // => false
*/
function isSymbol(value) {
return typeof value == 'symbol' ||
(isObjectLike(value) && objectToString.call(value) == symbolTag);
}
/**
* Converts `value` to an integer.
*
@@ -311,41 +255,6 @@ function toNumber(value) {
: (reIsBadHex.test(value) ? NAN : +value);
}
/**
* Converts `value` to a string if it's not one. An empty string is returned
* for `null` and `undefined` values. The sign of `-0` is preserved.
*
* @static
* @memberOf _
* @category Lang
* @param {*} value The value to process.
* @returns {string} Returns the string.
* @example
*
* _.toString(null);
* // => ''
*
* _.toString(-0);
* // => '-0'
*
* _.toString([1, 2, 3]);
* // => '1,2,3'
*/
function toString(value) {
// Exit early for strings to avoid a performance hit in some environments.
if (typeof value == 'string') {
return value;
}
if (value == null) {
return '';
}
if (isSymbol(value)) {
return Symbol ? symbolToString.call(value) : '';
}
var result = (value + '');
return (result == '0' && (1 / value) == -INFINITY) ? '-0' : result;
}
/**
* Pads `string` on the left side if it's shorter than `length`. Padding
* characters are truncated if they exceed `length`.