Update vendors, builds, and docs.

Former-commit-id: d57931d657ac0e73d91ac1bd1b33e24be5a16f35
This commit is contained in:
John-David Dalton
2012-12-14 00:31:07 -08:00
parent 90597530a4
commit 33bc3d6a1e
13 changed files with 538 additions and 418 deletions

View File

@@ -1,4 +1,4 @@
// Backbone.js 0.9.9-pre
// Backbone.js 0.9.9
// (c) 2010-2012 Jeremy Ashkenas, DocumentCloud Inc.
// Backbone may be freely distributed under the MIT license.
@@ -19,10 +19,10 @@
var previousBackbone = root.Backbone;
// Create a local reference to array methods.
var ArrayProto = Array.prototype;
var push = ArrayProto.push;
var slice = ArrayProto.slice;
var splice = ArrayProto.splice;
var array = [];
var push = array.push;
var slice = array.slice;
var splice = array.splice;
// The top-level namespace. All public Backbone classes and modules will
// be attached to this. Exported for both CommonJS and the browser.
@@ -34,7 +34,7 @@
}
// Current version of the library. Keep in sync with `package.json`.
Backbone.VERSION = '0.9.9-pre';
Backbone.VERSION = '0.9.9';
// Require Underscore, if we're on the server, and it's not already present.
var _ = root._;
@@ -64,15 +64,49 @@
// Backbone.Events
// ---------------
// Regular expression used to split event strings
// Regular expression used to split event strings.
var eventSplitter = /\s+/;
// Internal flag used to set event callbacks `once`.
var once = false;
// Implement fancy features of the Events API such as multiple event
// names `"change blur"` and jQuery-style event maps `{change: action}`
// in terms of the existing API.
var eventsApi = function(obj, action, name, rest) {
if (!name) return true;
if (typeof name === 'object') {
for (var key in name) {
obj[action].apply(obj, [key, name[key]].concat(rest));
}
} else if (eventSplitter.test(name)) {
var names = name.split(eventSplitter);
for (var i = 0, l = names.length; i < l; i++) {
obj[action].apply(obj, [names[i]].concat(rest));
}
} else {
return true;
}
};
// Optimized internal dispatch function for triggering events. Tries to
// keep the usual cases speedy (most Backbone events have 3 arguments).
var triggerEvents = function(obj, events, args) {
var ev, i = -1, l = events.length;
switch (args.length) {
case 0: while (++i < l) (ev = events[i]).callback.call(ev.ctx);
return;
case 1: while (++i < l) (ev = events[i]).callback.call(ev.ctx, args[0]);
return;
case 2: while (++i < l) (ev = events[i]).callback.call(ev.ctx, args[0], args[1]);
return;
case 3: while (++i < l) (ev = events[i]).callback.call(ev.ctx, args[0], args[1], args[2]);
return;
default: while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args);
}
};
// A module that can be mixed in to *any object* in order to provide it with
// custom events. You may bind with `on` or remove with `off` callback functions
// to an event; `trigger`-ing an event fires all callbacks in succession.
// custom events. You may bind with `on` or remove with `off` callback
// functions to an event; `trigger`-ing an event fires all callbacks in
// succession.
//
// var object = {};
// _.extend(object, Backbone.Events);
@@ -81,72 +115,58 @@
//
var Events = Backbone.Events = {
// Bind one or more space separated events, `events`, to a `callback`
// function. Passing `"all"` will bind the callback to all events fired.
on: function(events, callback, context) {
if (_.isObject(events)) {
for (var key in events) {
this.on(key, events[key], callback);
}
return this;
}
var calls, event, list;
if (!callback) return this;
events = events.split(eventSplitter);
calls = this._callbacks || (this._callbacks = {});
while (event = events.shift()) {
list = calls[event] || (calls[event] = []);
list.push(callback, context, once ? {} : null);
}
// Bind one or more space separated events, or an events map,
// to a `callback` function. Passing `"all"` will bind the callback to
// all events fired.
on: function(name, callback, context) {
if (!(eventsApi(this, 'on', name, [callback, context]) && callback)) return this;
this._events || (this._events = {});
var list = this._events[name] || (this._events[name] = []);
list.push({callback: callback, context: context, ctx: context || this});
return this;
},
// Bind events to only be triggered a single time. After the first time
// the callback is invoked, it will be removed.
once: function(events, callback, context) {
once = true;
this.on(events, callback, context);
once = false;
once: function(name, callback, context) {
if (!(eventsApi(this, 'once', name, [callback, context]) && callback)) return this;
var self = this;
var once = _.once(function() {
self.off(name, once);
callback.apply(this, arguments);
});
once._callback = callback;
this.on(name, once, context);
return this;
},
// Remove one or many callbacks. If `context` is null, removes all callbacks
// with that function. If `callback` is null, removes all callbacks for the
// event. If `events` is null, removes all bound callbacks for all events.
off: function(events, callback, context) {
if (_.isObject(events)) {
for (var key in events) {
this.off(key, events[key], callback);
}
// Remove one or many callbacks. If `context` is null, removes all
// callbacks with that function. If `callback` is null, removes all
// callbacks for the event. If `events` is null, removes all bound
// callbacks for all events.
off: function(name, callback, context) {
var list, ev, events, names, i, l, j, k;
if (!this._events || !eventsApi(this, 'off', name, [callback, context])) return this;
if (!name && !callback && !context) {
this._events = {};
return this;
}
var event, calls, list, i;
// No events, or removing *all* events.
if (!(calls = this._callbacks)) return this;
if (!(events || callback || context)) {
delete this._callbacks;
return this;
}
events = events ? events.split(eventSplitter) : _.keys(calls);
// Loop through the callback list, splicing where appropriate.
while (event = events.shift()) {
if (!(list = calls[event]) || !(callback || context)) {
delete calls[event];
continue;
}
for (i = list.length - 3; i >= 0; i -= 3) {
if (!(callback && list[i] !== callback || context && list[i + 1] !== context)) {
list.splice(i, 3);
names = name ? [name] : _.keys(this._events);
for (i = 0, l = names.length; i < l; i++) {
name = names[i];
if (list = this._events[name]) {
events = [];
if (callback || context) {
for (j = 0, k = list.length; j < k; j++) {
ev = list[j];
if ((callback && callback !== (ev.callback._callback || ev.callback)) ||
(context && context !== ev.context)) {
events.push(ev);
}
}
}
this._events[name] = events;
}
}
@@ -157,48 +177,43 @@
// passed the same arguments as `trigger` is, apart from the event name
// (unless you're listening on `"all"`, which will cause your callback to
// receive the true name of the event as the first argument).
trigger: function(events) {
var event, calls, list, i, length, args, all, rest, callback, context, onced;
if (!(calls = this._callbacks)) return this;
trigger: function(name) {
if (!this._events) return this;
var args = slice.call(arguments, 1);
if (!eventsApi(this, 'trigger', name, args)) return this;
var events = this._events[name];
var allEvents = this._events.all;
if (events) triggerEvents(this, events, args);
if (allEvents) triggerEvents(this, allEvents, arguments);
return this;
},
rest = [];
events = events.split(eventSplitter);
// An inversion-of-control version of `on`. Tell *this* object to listen to
// an event in another object ... keeping track of what it's listening to.
listenTo: function(object, events, callback) {
var listeners = this._listeners || (this._listeners = {});
var id = object._listenerId || (object._listenerId = _.uniqueId('l'));
listeners[id] = object;
object.on(events, callback || this, this);
return this;
},
// Fill up `rest` with the callback arguments. Since we're only copying
// the tail of `arguments`, a loop is much faster than Array#slice.
for (i = 1, length = arguments.length; i < length; i++) {
rest[i - 1] = arguments[i];
}
// For each event, walk through the list of callbacks twice, first to
// trigger the event, then to trigger any `"all"` callbacks.
while (event = events.shift()) {
// Copy callback lists to prevent modification.
if (all = calls.all) all = all.slice();
if (list = calls[event]) list = list.slice();
// Execute event callbacks.
if (list) {
for (i = 0, length = list.length; i < length; i += 3) {
callback = list[i], context = list[i + 1], onced = list[i + 2];
if (onced) calls[event].splice(i, 3);
if (!onced || !onced.dead) callback.apply(context || this, rest);
if (onced) onced.dead = true;
}
}
// Execute "all" callbacks.
if (all) {
args = [event].concat(rest);
for (i = 0, length = all.length; i < length; i += 3) {
all[i].apply(all[i + 1] || this, args);
}
// Tell this object to stop listening to either specific events ... or
// to every object it's currently listening to.
stopListening: function(object, events, callback) {
var listeners = this._listeners;
if (!listeners) return;
if (object) {
object.off(events, callback, this);
if (!events && !callback) delete listeners[object._listenerId];
} else {
for (var id in listeners) {
listeners[id].off(null, null, this);
}
this._listeners = {};
}
return this;
}
};
// Aliases for backwards compatibility.
@@ -220,17 +235,12 @@
this.cid = _.uniqueId('c');
this.changed = {};
this.attributes = {};
this._escapedAttributes = {};
this._modelState = [];
this._changes = [];
if (options && options.collection) this.collection = options.collection;
if (options && options.parse) attrs = this.parse(attrs);
if (defaults = _.result(this, 'defaults')) {
attrs = _.extend({}, defaults, attrs);
}
if (defaults = _.result(this, 'defaults')) _.defaults(attrs, defaults);
this.set(attrs, {silent: true});
this._cleanChange = true;
this._modelState = [];
this._currentState = _.clone(this.attributes);
this._currentAttributes = _.clone(this.attributes);
this._previousAttributes = _.clone(this.attributes);
this.initialize.apply(this, arguments);
};
@@ -241,27 +251,6 @@
// A hash of attributes whose current and previous value differ.
changed: null,
// Whether there is a pending request to fire in the final `change` loop.
_pending: false,
// Whether the model is in the midst of a change cycle.
_changing: false,
// Whether there has been a `set` call since the last
// calculation of the changed hash, for efficiency.
_cleanChange: true,
// The model state used for comparison in determining if a
// change should be fired.
_currentState: null,
// An array queue of all changes attributed to a model
// on the next non-silent change event.
_modelState: null,
// A hash of the model's attributes when the last `change` occured.
_previousAttributes: null,
// The default name for the JSON `id` attribute is `"id"`. MongoDB and
// CouchDB users may want to set this to `"_id"`.
idAttribute: 'id',
@@ -287,10 +276,7 @@
// Get the HTML-escaped value of an attribute.
escape: function(attr) {
var html;
if (html = this._escapedAttributes[attr]) return html;
var val = this.get(attr);
return this._escapedAttributes[attr] = _.escape(val == null ? '' : '' + val);
return _.escape(this.get(attr));
},
// Returns `true` if the attribute contains a value that is not null
@@ -317,9 +303,6 @@
var silent = options && options.silent;
var unset = options && options.unset;
if (attrs instanceof Model) attrs = attrs.attributes;
if (unset) for (attr in attrs) attrs[attr] = void 0;
// Run validation.
if (!this._validate(attrs, options)) return false;
@@ -327,24 +310,19 @@
if (this.idAttribute in attrs) this.id = attrs[this.idAttribute];
var now = this.attributes;
var esc = this._escapedAttributes;
// For each `set` attribute...
for (attr in attrs) {
val = attrs[attr];
// If an escaped attr exists, and the new and current value differ, remove the escaped attr.
if (esc[attr] && !_.isEqual(now[attr], val) || (unset && _.has(now, attr))) delete esc[attr];
// Update or delete the current value.
// Update or delete the current value, and track the change.
unset ? delete now[attr] : now[attr] = val;
// Track any action on the attribute.
this._modelState.push(attr, val, unset);
this._changes.push(attr, val);
}
// Signal that the model's state has potentially changed.
this._cleanChange = false;
// Signal that the model's state has potentially changed, and we need
// to recompute the actual changes.
this._hasComputed = false;
// Fire the `"change"` events.
if (!silent) this.change(options);
@@ -354,15 +332,15 @@
// Remove an attribute from the model, firing `"change"` unless you choose
// to silence it. `unset` is a noop if the attribute doesn't exist.
unset: function(attr, options) {
options = _.extend({}, options, {unset: true});
return this.set(attr, null, options);
return this.set(attr, void 0, _.extend({}, options, {unset: true}));
},
// Clear all attributes on the model, firing `"change"` unless you choose
// to silence it.
clear: function(options) {
options = _.extend({}, options, {unset: true});
return this.set(_.clone(this.attributes), options);
var attrs = {};
for (var key in this.attributes) attrs[key] = void 0;
return this.set(attrs, _.extend({}, options, {unset: true}));
},
// Fetch the model from the server. If the server's representation of the
@@ -374,7 +352,7 @@
var model = this;
var success = options.success;
options.success = function(resp, status, xhr) {
if (!model.set(model.parse(resp, xhr), options)) return false;
if (!model.set(model.parse(resp), options)) return false;
if (success) success(model, resp, options);
};
return this.sync('read', this, options);
@@ -416,7 +394,7 @@
var success = options.success;
options.success = function(resp, status, xhr) {
done = true;
var serverAttrs = model.parse(resp, xhr);
var serverAttrs = model.parse(resp);
if (options.wait) serverAttrs = _.extend(attrs || {}, serverAttrs);
if (!model.set(serverAttrs, options)) return false;
if (success) success(model, resp, options);
@@ -475,7 +453,7 @@
// **parse** converts a response into the hash of attributes to be `set` on
// the model. The default implementation is just to pass the response along.
parse: function(resp, xhr) {
parse: function(resp) {
return resp;
},
@@ -493,14 +471,15 @@
// a `"change:attribute"` event for each changed attribute.
// Calling this will cause all objects observing the model to update.
change: function(options) {
var i, changing = this._changing;
var changing = this._changing;
this._changing = true;
// Generate the changes to be triggered on the model.
var triggers = this._changeCenter(true);
this._pending = triggers.length;
var triggers = this._computeChanges(true);
for (i = triggers.length - 2; i >= 0; i -= 2) {
this._pending = !!triggers.length;
for (var i = triggers.length - 2; i >= 0; i -= 2) {
this.trigger('change:' + triggers[i], this, triggers[i + 1], options);
}
@@ -513,14 +492,14 @@
this._previousAttributes = _.clone(this.attributes);
}
this._changing = null;
this._changing = false;
return this;
},
// Determine if the model has changed since the last `"change"` event.
// If you specify an attribute name, determine if that attribute has changed.
hasChanged: function(attr) {
if (!this._cleanChange) this._changeCenter();
if (!this._hasComputed) this._computeChanges();
if (attr == null) return !_.isEmpty(this.changed);
return _.has(this.changed, attr);
},
@@ -541,39 +520,36 @@
return changed;
},
// Calculates and handles any changes in `this._modelState`,
// checking against `this._currentState` to determine current changes.
_changeCenter: function (change) {
// Looking at the built up list of `set` attribute changes, compute how
// many of the attributes have actually changed. If `loud`, return a
// boiled-down list of only the real changes.
_computeChanges: function(loud) {
this.changed = {};
var local = {};
var already = {};
var triggers = [];
var modelState = this._modelState;
var currentState = this._currentState;
var current = this._currentAttributes;
var changes = this._changes;
// Loop through the current queue of potential model changes.
for (var i = modelState.length - 3; i >= 0; i -= 3) {
var key = modelState[i], val = modelState[i + 1], unset = modelState[i + 2];
for (var i = changes.length - 2; i >= 0; i -= 2) {
var key = changes[i], val = changes[i + 1];
if (already[key]) continue;
already[key] = true;
// If the item hasn't been set locally this round, proceed.
if (!local[key]) {
local[key] = val;
// Check if the attribute has been modified since the last change,
// and update `this.changed` accordingly.
if (currentState[key] !== val || (_.has(currentState, key) && unset)) {
this.changed[key] = val;
// Triggers & modifications are only created inside a `change` call.
if (!change) continue;
triggers.push(key, val);
(!unset) ? currentState[key] = val : delete currentState[key];
}
// Check if the attribute has been modified since the last change,
// and update `this.changed` accordingly. If we're inside of a `change`
// call, also add a trigger to the list.
if (current[key] !== val) {
this.changed[key] = val;
if (!loud) continue;
triggers.push(key, val);
current[key] = val;
}
modelState.splice(i,3);
}
if (loud) this._changes = [];
// Signals `this.changed` is current to prevent duplicate calls from `this.hasChanged`.
this._cleanChange = true;
this._hasComputed = true;
return triggers;
},
@@ -590,12 +566,6 @@
return _.clone(this._previousAttributes);
},
// Check if the model is currently in a valid state. It's only possible to
// get into an *invalid* state if you're using silent changes.
isValid: function(options) {
return !this.validate || !this.validate(this.attributes, options);
},
// Run validation against the next complete set of model attributes,
// returning `true` if all is well. If a specific `error` callback has
// been passed, call that instead of firing the general `"error"` event.
@@ -651,8 +621,9 @@
// Add a model, or list of models to the set. Pass **silent** to avoid
// firing the `add` event for every new model.
add: function(models, options) {
var i, args, length, model, existing, sort;
var i, args, length, model, existing, needsSort;
var at = options && options.at;
var sort = ((options && options.sort) == null ? true : options.sort);
models = _.isArray(models) ? models.slice() : [models];
// Turn bare objects into model references, and prevent invalid models
@@ -670,8 +641,8 @@
// optionally merge it into the existing model.
if (existing || this._byCid[model.cid]) {
if (options && options.merge && existing) {
existing.set(model, options);
sort = true;
existing.set(model.attributes, options);
needsSort = sort;
}
models.splice(i, 1);
continue;
@@ -685,14 +656,14 @@
}
// See if sorting is needed, update `length` and splice in new models.
if (models.length) sort = true;
if (models.length) needsSort = sort;
this.length += models.length;
args = [at != null ? at : this.models.length, 0];
push.apply(args, models);
splice.apply(this.models, args);
// Sort the collection if appropriate.
if (sort && this.comparator && at == null) this.sort({silent: true});
if (needsSort && this.comparator && at == null) this.sort({silent: true});
if (options && options.silent) return this;
@@ -730,7 +701,7 @@
// Add a model to the end of the collection.
push: function(model, options) {
model = this._prepareModel(model, options);
this.add(model, options);
this.add(model, _.extend({at: this.length}, options));
return model;
},
@@ -808,21 +779,31 @@
// Smartly update a collection with a change set of models, adding,
// removing, and merging as necessary.
update: function(models, options) {
var model, i, l, id, cid, existing;
var add = [], remove = [];
options = _.extend({add: true, merge: true, remove: false}, options);
var model, i, l, existing;
var add = [], remove = [], modelMap = {};
var idAttr = this.model.prototype.idAttribute;
options = _.extend({add: true, merge: true, remove: true}, options);
if (options.parse) models = this.parse(models);
// Allow a single model (or no argument) to be passed.
if (!_.isArray(models)) models = models ? [models] : [];
// Proxy to `add` for this case, no need to iterate...
if (options.add && !options.remove) return this.add(models, options);
// Determine which models to add and merge, and which to remove.
for (i = 0, l = models.length; i < l; i++) {
model = models[i];
existing = this.get(model);
if (options.add || options.merge && existing) add.push(model);
existing = this.get(model.id || model.cid || model[idAttr]);
if (options.remove && existing) modelMap[existing.cid] = true;
if ((options.add && !existing) || (options.merge && existing)) {
add.push(model);
}
}
if (options.remove) {
var changeset = new Collection(models);
for (i = 0, l = this.models.length; i < l; i++) {
model = this.models[i];
if (!changeset.get(model)) remove.push(model);
if (!modelMap[model.cid]) remove.push(model);
}
}
@@ -858,7 +839,7 @@
var success = options.success;
options.success = function(resp, status, xhr) {
var method = options.update ? 'update' : 'reset';
collection[method](collection.parse(resp, xhr), options);
collection[method](resp, options);
if (success) success(collection, resp, options);
};
return this.sync('read', this, options);
@@ -884,7 +865,7 @@
// **parse** converts a response into a list of models to be added to the
// collection. The default implementation is just to pass it through.
parse: function(resp, xhr) {
parse: function(resp) {
return resp;
},
@@ -1309,20 +1290,11 @@
return this;
},
// Clean up references to this view in order to prevent latent effects and
// memory leaks.
dispose: function() {
this.undelegateEvents();
if (this.model && this.model.off) this.model.off(null, null, this);
if (this.collection && this.collection.off) this.collection.off(null, null, this);
return this;
},
// Remove this view from the DOM. Note that the view isn't present in the
// DOM by default, so calling this method may be a no-op.
// Remove this view by taking the element out of the DOM, and removing any
// applicable Backbone.Events listeners.
remove: function() {
this.dispose();
this.$el.remove();
this.stopListening();
return this;
},
@@ -1460,7 +1432,7 @@
}
// Ensure that we have the appropriate request data.
if (options.data == null && model && (method === 'create' || method === 'update')) {
if (options.data == null && model && (method === 'create' || method === 'update' || method === 'patch')) {
params.contentType = 'application/json';
params.data = JSON.stringify(options.attrs || model.toJSON(options));
}
@@ -1473,7 +1445,7 @@
// For older servers, emulate HTTP by mimicking the HTTP method with `_method`
// And an `X-HTTP-Method-Override` header.
if (options.emulateHTTP && (type === 'PUT' || type === 'DELETE')) {
if (options.emulateHTTP && (type === 'PUT' || type === 'DELETE' || type === 'PATCH')) {
params.type = 'POST';
if (options.emulateJSON) params.data._method = type;
var beforeSend = options.beforeSend;