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https://github.com/whoisclebs/lodash.git
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Add _.remove, _.pull, and fix typos in build. [closes #281]
Former-commit-id: e771f3934c868d0d7093f1690d9c7d57fa75ae89
This commit is contained in:
106
lodash.js
106
lodash.js
@@ -497,6 +497,7 @@
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propertyIsEnumerable = objectProto.propertyIsEnumerable,
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setImmediate = context.setImmediate,
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setTimeout = context.setTimeout,
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splice = arrayRef.splice,
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toString = objectProto.toString,
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unshift = arrayRef.unshift;
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@@ -1667,7 +1668,7 @@
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* @private
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* @type Function
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* @param {Object} object The object to inspect.
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* @returns {Array} Returns a new array of property names.
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* @returns {Array} Returns an array of property names.
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*/
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var shimKeys = createIterator({
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'args': 'object',
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@@ -1683,7 +1684,7 @@
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* @memberOf _
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* @category Objects
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* @param {Object} object The object to inspect.
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* @returns {Array} Returns a new array of property names.
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* @returns {Array} Returns an array of property names.
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* @example
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*
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* _.keys({ 'one': 1, 'two': 2, 'three': 3 });
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@@ -2137,7 +2138,7 @@
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* @alias methods
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* @category Objects
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* @param {Object} object The object to inspect.
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* @returns {Array} Returns a new array of property names that have function values.
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* @returns {Array} Returns an array of property names that have function values.
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* @example
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*
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* _.functions(_);
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@@ -2834,7 +2835,7 @@
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* @memberOf _
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* @category Objects
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* @param {Object} object The object to inspect.
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* @returns {Array} Returns a new array of property values.
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* @returns {Array} Returns an array of property values.
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* @example
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*
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* _.values({ 'one': 1, 'two': 2, 'three': 3 });
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@@ -3740,6 +3741,64 @@
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});
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}
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/**
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* Removes all elements from the `collection` that thw `callback` returns truthy
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* for and returns an array of removed elements. The `callback` is bound to
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* `thisArg` and invoked with three arguments; (value, index|key, collection).
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*
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* If a property name is passed for `callback`, the created "_.pluck" style
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* callback will return the property value of the given element.
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*
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* If an object is passed for `callback`, the created "_.where" style callback
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* will return `true` for elements that have the properties of the given object,
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* else `false`.
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*
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* @static
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* @memberOf _
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* @category Collections
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* @param {Array|Object|String} collection The collection to modify.
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* @param {Function|Object|String} [callback=identity] The function called per
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* iteration. If a property name or object is passed, it will be used to create
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* a "_.pluck" or "_.where" style callback, respectively.
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* @param {Mixed} [thisArg] The `this` binding of `callback`.
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* @returns {Array} Returns a new array of removed elements.
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* @example
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*
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* var array = [1, 2, 3, 4, 5, 6];
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* var evens = _.remove(array, function(num) { return num % 2 == 0; });
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*
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* console.log(array);
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* // => [1, 3, 5]
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*
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* console.log(evens);
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* // => [2, 4, 6]
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*/
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function remove(collection, callback, thisArg) {
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var result = [];
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callback = lodash.createCallback(callback, thisArg, 3);
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if (isArray(collection)) {
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var index = -1,
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length = collection.length;
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while (++index < length) {
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var value = collection[index];
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if (callback(value, index, collection)) {
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result.push(value);
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splice.call(collection, index, 1);
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}
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}
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} else {
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baseEach(collection, function(value, key, collection) {
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if (callback(value, key, collection)) {
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result.push(value);
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delete collection[key];
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}
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});
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}
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return result;
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}
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/**
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* Creates an array of shuffled `array` values, using a version of the
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* Fisher-Yates shuffle. See http://en.wikipedia.org/wiki/Fisher-Yates_shuffle.
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@@ -4515,6 +4574,41 @@
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return -1;
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}
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/**
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* Removes all passed values from the given array using strict equality for
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* comparisons, i.e. `===`.
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*
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* @static
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* @memberOf _
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* @category Arrays
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* @param {Array} array The array to modify.
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* @param {Mixed} [value1, value2, ...] The values to remove.
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* @returns {Array} Returns `array`.
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* @example
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*
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* var array = [1, 2, 3, 1, 2, 3];
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* _.pull(array, 2, 3);
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* console.log(array);
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* // => [1, 1]
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*/
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function pull(array) {
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var args = arguments,
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argsIndex = 0,
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argsLength = args.length,
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length = array ? array.length : 0;
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while (++argsIndex < argsLength) {
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var index = -1,
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value = args[argsIndex];
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while (++index < length) {
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if (array[index] === value) {
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splice.call(array, index, 1);
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}
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}
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}
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return array;
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}
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/**
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* Creates an array of numbers (positive and/or negative) progressing from
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* `start` up to but not including `end`. If `start` is less than `stop` a
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@@ -5902,7 +5996,7 @@
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* @param {Number} n The number of times to execute the callback.
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* @param {Function} callback The function called per iteration.
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* @param {Mixed} [thisArg] The `this` binding of `callback`.
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* @returns {Array} Returns a new array of the results of each `callback` execution.
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* @returns {Array} Returns an array of the results of each `callback` execution.
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* @example
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*
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* var diceRolls = _.times(3, _.partial(_.random, 1, 6));
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@@ -6122,8 +6216,10 @@
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lodash.partialRight = partialRight;
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lodash.pick = pick;
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lodash.pluck = pluck;
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lodash.pull = pull;
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lodash.range = range;
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lodash.reject = reject;
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lodash.remove = remove;
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lodash.rest = rest;
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lodash.shuffle = shuffle;
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lodash.sortBy = sortBy;
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